Trap
NormalLair Wire
View:
3035
Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls. Destroy the selected monster.
Lair Wire — Power Evaluation
Final Score: 49 ± 6 · Confidence: Medium
- Intrinsic: 50 · Deck: 48 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Utility
Why it scores here
Lair Wire is a one-card removal trap: it destroys one opponent monster, paid for by banishing one Insect from the Graveyard. Its score comes from that clean removal effect, not from any stat. Access is the limit: the trap needs an Insect in the Graveyard, which keeps it in Insect-friendly builds (mostly Beetrooper) rather than making it a generic staple. The combo evidence is empty, so the score rests on card text and the five-deck sample, and no combo or resilience credit is given.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs an Insect in the Graveyard and a set trap; appears in 5 of 5 sampled decks, mostly Beetrooper (verified deck stats, inferred access route). |
| Combo & Conversion | 25 | No combo boards recorded; it is a one-for-one removal with no extra body or card advantage (observed: 0 combo appearances). |
| Resource Economy | 40 | Trades one trap and one Graveyard Insect for one opponent monster; roughly even, with no refuel or draw (inferred from text). |
| Effect & Interaction | 60 | Destroys any one opponent monster on the field, which is flexible removal; timing is not stated in the supplied text (verified text, inferred strength). |
| Material Utility | 5 | A trap card, so it provides no material, level or attribute value (verified frame type). |
| Resilience & Flexibility | 35 | Dies to any negation and depends on a live Insect in the Graveyard; no redundancy evidence (inferred). |
| Deck-Building Efficiency | 60 | One copy in a single slot, no garnet or lock; the Insect Graveyard requirement limits where it fits (verified deck copies, inferred restriction). |
Calculation
Weight profile: Primary role: Removal / Negation (no secondary blend applied). Intrinsic ≈ 50, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean one-for-one removal of any opponent monster
- Single slot with no garnet or lock cost
- Live in 5 of 5 sampled decks
Weaknesses
- Needs an Insect in the Graveyard
- Trap card, so exposed to negation and set-trap timing
- No combo or guide evidence supporting a stronger role
Counters / choke points
- Negation or a trap-negation card
- Opponent removes the Insect from the Graveyard or keeps its Graveyard empty
Best use
Removal for the opponent's main threat in Insect-based builds. Decks: Beetrooper, Traptrix. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: banish 1 Insect from GY, destroy 1 opponent monster; 5 of 5 sampled decks run 1 copy in the main deck; Frame type is trap, so no material value
- Observed: Appears in Beetrooper (4 decks) and Traptrix (1 deck); Co-occurs with Insect partners in all 5 decks
- Inferred: Trap timing and negation exposure follow from the trap frame; Accessibility rated medium because the Graveyard Insect requirement is a real but common condition
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no activation timing or Trap-type text supplied beyond the description no banlist token — assumed 3 copies (unlimited)






